o VR biofeedback system to alleviate tic disorders in children/adolescents and improve ability to cope with stress that causes them.


o Provide personalized awareness and training programs.


o As an example of the development of virtual reality content through the connection of psychiatrists and bio-signal analysis experts, the completed content is being verified through clinical trials for patients with tic disorder.

 

o The developed content enables systematic rehabilitation training of patients through qualitative and quantitative measurements using interaction, and has the advantage of being able to train in everyday life by breaking away from real space constraints.


o Product composition

  - VR HMD(Oculus Quest2) 1set

  - Face Cushion Sensor 1 set (Consumable)

  - Biosignal Acquisition Device 1set

  - 5V Charger 1set

  - VR Contents 1set(5 Types of Traning Contents, 3 Types of Healing Contents)