Biz News
YOYO Interactive, the new standard of realistic metaverse
With the development of information and communication technology, since COVID-19 19 as the non-contact and non-face-to-face culture has become deeply entrenched in everyday life VR (Virtual Reality) and AR (Augmented Reality ) Demand for immersive metaverse content using reality technology is rapidly increasing. For students who are accustomed to non-face-to-face education, learning is conducted through realistic educational contents that combine education and play. VR For soldiers who cannot actually conduct training due to safety difficulties, the target and field of utilizing realistic content are expanding. .
Therefore, as the number of companies entering the immersive metaverse content market in earnest increases, the market is growing steadily, Market competition is expected to intensify as companies with advanced technologies are accelerating technology development to build more realistic and vivid metaverse models, contents and platforms.
Now that the metabus market is expanding like this, Yoyo Interactive is VR·AR Technology , People and people, And people It is said that it is making efforts to connect the world with benefit and to provide a special space and a special experience. I met Gyeongju Lee, CEO of YOYO Interactive.
Please introduce your company
Yoyo Interactive is established in 2015VR/AR as a company specializing in system and metaverse development. , We currently have motion-based interaction technology and various interactive system production technologies. >He is active in the private sector and is creating content.
As a software development company, we have specialized skills in developing simulators, which are rare for software development companies. span>', and , last year, 'Kibo-Star Selected as a Valley Enterprise'. In addition to Philippine IT Companies and Vietnam's largest IT Businessmen < span>By signing a MOU with VTI, we are striving to become a global company that can contribute to exports.< /span>
Please explain the main business details
Broadly public·The business is divided into the private sector and the defense sector.
First of all, public·For the private sector, Exhibition hall, span>Museum, I am creating content in a special context, such as a public relations center. I am designing with the overall experience of the exhibition in mind for the audience, I am especially focusing on the interaction between the audience and the content< span>. And necessary Utilizing various technologies such as SW, AR, VR A living exhibition for visitors, We are working to provide a sympathetic exhibition.
In the field of national defense, we intend to overcome the physical limitations of displaying equipment such as ships, missiles possessed by the Republic of Korea's national defense with virtual augmentation technology, Through this, it introduces the weapon system, missions and roles possessed by the ROK Army to help improve understanding and virtual training. Therefore, VR based ROK Navy experience construction and VR based anti-drone gun jamming training We are making a realistic training system, such as introducing a system.
In the past VR and AR The metaverse was heavily focused on games . But now, as the size of the metaverse market has grown, the number of businesses that require metaverses has also begun to increase, Moreover, a more realistic Content, As the need for more realistic content increases, the market is changing at a very rapid pace. So, the company created a new department called the Future Business Department to think about what kind of technology to develop, which part should be supplemented. is doing.
If you have any future goals or directions
In the near future, the metaverse will be used for defense, Medical, Public , Administration, Culture and Arts, Starting to be applied to all industries including shopping I think the full-fledged era of virtual reality will unfold while doing it. Therefore, the company plans to provide, among other things, a defense virtual training metaverse and various independent metaverse platforms in the public sector.
Recently, in order to have more expertise, the defense and public sector·private sector business headquarters were divided and reorganized. In the field of national defense, 'Ultra-realistic'development of future technology in the field of education and training. , Public·In the private sector, we will develop the metabus platform and provide our own platform services. Planning.
We want to challenge new fields in the future. Since COVID-19, digital transformation around the world, Demand for non-face-to-face solutions is increasing and development of various technologies is accelerating . So, in Korea, hyperrealism, Super intelligence, Super connection, We are planning to develop technology in the ultra-realistic field, We want to play a leading role in the ultra-realistic field. To this end, we will continue to develop technology.