Pacbro, leading the future metaverse content industry
Son Seung-min, CEO of Pack Bros.
According to the global market research firm Priority Research,, The global metaverse market size last 2022years685in billions2030years1trillion3000billion span>, Approx. 1695analyzed to reach trillion. This is the average annual growth rate44.5% and growing rapidly.
The metaverse is 'Transcendent', 'virtual'' meaning Meta'(Meta) and 'universe', 'World'< ' meaning span style="font-weight:bold;"> Universe'(Universe)A new word that combines , means a virtual world in which life activities are performed as in real life. 3refers to the dimensional world itself, user provides an experience of interacting with various types of virtual content.
Pacbro is Korea's first The Sandbox(The Sandbox) participated in the alpha season, game Jam 1 Metaverse platform as the first builder studio in Korea, such as winning the top prize It has pioneered the market. Since the founding of the company in 2021, we have developed metaverse technology by leaps and bounds.We met CEO Son Seung-min, who has been leading the mainstream change, and asked questions about him.

Please introduce your company
Planning metaverse experience content while holding a virtual land on the current blockchain platform, The Sandbox(The Sandbox), < /span>A company that provides manufacturing and solutions. The metaverse platform believes that content experience is the key. I have previously worked at Samsung Electronics and Sandbox, To create a creative metaverse world that anyone can enter and enjoy span>21year 8Facbros was established. Pacbro is proud to be the largest and best builder studio in Korea in The Sandbox, and has the largest virtual land in Korea.
The metaverse can function as a community, and we are dreaming of and designing a future where we can live in the metaverse world beyond playing simple games within it. Since modern people are increasingly connected to the online world, they will strive to develop solutions to provide creative and more fantastic experiences.
Please describe your main business
Pacbros' business model can be explained in two ways. Companies trying to enter The Sandbox first, IP, Culture, We provide experience production and NFT solutions for content, etc.. Because The Sandbox has the largest community in the worldNFT I think you can experience an engaging story . I have already created metaverse content with unique characters and stories, but Pororo, K League, Renault Motors, There were works in various fields such as Kansong Art Museum.
The second business area is our own project, 'After Ocean(After Ocean)'< /span>. After Ocean is a game developed by Pacbro and has a worldview in which cute sea creature voxel characters purify the pollutant, Trenami. As it is a game created through various experiences, I expect that it will be recognized as an original creation within The Sandbox.
What vision do you have for the future
Web3.0As we enter the era, data or content is tokenized through blockchain technology in the digital environment(Tokenization) span>became owned. I believe that ownership will go through a process of redefining ownership in the future society, and now creators will have ownership, and since one data itself is tokenized, we expect infinite possibilities to unfold with this There is.
There are creators and players in the metaverse world, and Pacbro provides players with K-content that is leading the global trend , I want to act as a bridge by supporting builders to produce creative content.
Ultimately in the metaverseI want to create a village and create and enjoy various contents. In the future, Pacbro's goal is to serve as an agency that helps those who take on challenges in The Sandbox through digital interaction, providing creativity and providing economic opportunities at the same time . Currently, there are many people who feel uneasy due to the large fluctuation in value, but in the end, when there is a lot of content, it will win, and you will be able to take the lead in creating fantastic experiences smoothly .




