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Adding art to realistic exhibitions, Topos Studio
4After the 4th Industrial Revolution, the development of information technology(IT) has affected many industries, providing convenient and fresh experiences. It is presented. Among them, immersive content that maximizes the human senses and provides a realistic experience'' span> is gradually melting into our lives, starting with virtual reality, augmented reality, hologram, etc. holding.
There is a company that is trying to lead immersive content, which is considered one of the next-generation content, attracting the attention of many people. Topos Studio is a company that researches interface and realistic exhibition technology in virtual reality space. They say they want to develop it into a work of art. We met and talked with Topos Studio CEO Heo Dae-gyeom.

Please introduce your company.
Topos Studio is producing exhibition contents that can be evaluated as works of art. In the case of a realistic exhibition, the user interface for immersion is very important, Not just a viewer who simply accepts the image, but an active interactive form. 'Natural User Interface'. Always interested in developing technological elements that can give a high sense of immersion, and applying them to be evaluated as works of art, That value I am working hard to create a work that is.
To give an example, There is a pioneer of media art called Aldo Tambellini who can be said to be the American Nam June Paik. We produced this person's work as realistic content and introduced it as the main work of the opening exhibition of Ulsan Museum of Art, and it received a lot of positive response. Since then, with investment from a Thai telecommunications company, the exhibition is underway in the company building exhibition hall, and several other works are being prepared, < span>.
Introducing the main business in detail
In the early days of the business, VRplanned contents that were written and viewed through VR devices. There is a sense of immersion that can only be obtained through the device, so I tried to plan it, There are limiting factors that come when wearing the equipment. I chose freedom, From the year before last, I have been running a business centered on projection-based realistic exhibition spaces.
There are two key technologies used in realistic exhibitions. It is an anamorphic exhibition and an immersive exhibition, In the case of anamorphic, it looks like a wave even on a flat surface 3 It is possible to implement a three-dimensional effect, but it is characterized by the fact that it cannot completely cover the field of view and must be viewed only from a specific spot. In the case of an immersive exhibition, the three-dimensional effect of the video is reduced, but the experience is completely surrounded by the image space, providing a high degree of freedom to the experience.
Based on these two technologies, Topos Studio has developed and owns an immersive exhibition solution for realistic exhibitions'the gate' . The technology is mpcdi, it can perform more than twice the performance of existing video solutions when a game engine is applied. Based on these technologies, we are expanding our business through international exhibitions beyond Korea.
If you have a future direction and goal
I don't think realistic exhibitions can change all exhibition culture, but I think they are gradually being incorporated into our lives. However, current immersive content needs to catch people's eyes with a small budget, so 2D are the main ones< span>, This is insufficient to lead the content paradigm.
Through various partnerships, Topos Studio plans to focus on realistic exhibition contents that can be evaluated as works of art. Like the subscription model, various users subscribe to B2B and B2C. The current goal is to create such a platform model that can be applied and shown on its own large display.




